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- CIV 6 GATHERING STORM TIER LIST POTATO MCWHISKEY HOW TO
- CIV 6 GATHERING STORM TIER LIST POTATO MCWHISKEY MOD
- CIV 6 GATHERING STORM TIER LIST POTATO MCWHISKEY PLUS
Calculations for these beliefs assume that all cities are following a religion that actually has the specific belief. please report any effects that will appear in grey - these are the ones that need still to be implemented.ħ. Please do not report effects listed multiple times (especially from Great People) - this how they are internally handled, Great Generals listed as Great Admirals - because they share the same modifiers and unified combat strengh for all types of "strength" (ranged, defense, etc.) - the game uses one type of modifier for all such effects. It is a bit technical, I try to present it in an understandable form using icons and existing texts. Information here comes directly from game's engine and is based on actual attached modifiers. However, if you are interested how the game engine works, you might find some useful info there :)Ħ. It is intended for debugging and testing purposes, not aesthetics (be aware that it will not be localized). The tooltip for a policy impact yields shows some technical information. They are related to the game internal configuration, not your current situation in the game.ĥ. Also, you don't need to check them again and again because they are the same all the time, each game, in every turn. If you find a policy that is NOT processing correctly a modifier that DOES affect yields - let me know and I will implement support for this modifier. It should appear ONLY for policies NOT affecting per-turn-yields. You can ignore it basically, it helps me tracking which effects needs to be implemented. This usually is a non-yield affecting one, like speed wonders, get extra xp, etc. The exclamation sign appears when there is an effect not implemented in the mod. Yields for policies that are actually activated may suffer from this effect.Ĥ.
CIV 6 GATHERING STORM TIER LIST POTATO MCWHISKEY PLUS
As for now all required for vanilla and R&F policies are supported, plus several others related.ģa. Obviously not all of them are supported by the mod. I have NOT yet came across such case, but there are hundreds of modifiers, and many are created in custom mods. Because some modifiers may affect the same objects, it might happen that some yields could be calculated twice. Policies are calculated based on actual, current yields.
CIV 6 GATHERING STORM TIER LIST POTATO MCWHISKEY HOW TO
However, I would appreciate posts about such discrepancies and ideas on how to improve the reports even more.ģ. I have added some missing information from common modifiers, but there are simply too many of them to implement all.
CIV 6 GATHERING STORM TIER LIST POTATO MCWHISKEY MOD
This is just how original Firaxis code works, the mod doesn't change that. Please be aware that information displayed in Yields tab may be different from information shown in other places in the game. Sorting in Policies tab will not be implemented.Ģ. Sorted by name, Filters, visual improvements.Ĭities (GS) New tab with city information specific for Gathering Storm. Shows closest city and district icon if a unit occupies one. "View unit", "Upgrade unit" functions in Units tab. Promotions markers and a tooltip with all promotion names, also for spies and religious units, colored heath value. Units with moves left (end-turn-blocking) are clearly marked. Extended promotion info showing "hidden" abilities from modifiers. Click on a unit name to go to this unit. "Go to City" function (click on City name).
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Status icons for various effects plus info about built Wonders. Lists built Districts, uses colors to visualize status, many tooltips. religion/pantheon icon, Loyalty shown as "change per turn", garrison unit, walls markers, shows governors' promotions). Adds new lines with detailed yields information. Shows city focus markes and city population. Displays net food with a detailed tooltip. "Go to City" function (click on the city name). Shows separately 3 levels of influence and suzerain bonus. This a a new tab, that lists all city-state bonuses with their impact on yields when activated. Supports any new types of Gov Slots (e.g. Also includes Pantheons and Follower Beliefs. Policies are grouped by type and there are filters. This is a new tab, that lists all policies with their impact on yields when activated. The Report Screen can be toggled on/off using F8. DescriptionAdds Policy and City-States impact, Units, Deals and many QoL improvements to the Report Screen.